12:00 – Forum alkaa
12:15-12:30 – Forumin avajaispuhe – Tatu Pohjavirta
13:15-14:00 – Antti Laakso
‘Dreams in the Witch House’ – How to make an indie game?
14:30-15:00 – Tiina Räsänen
‘Perspectives on Films and Games’
15:15-16:00 – Ville Korpela
’Game animation is problem solving’
16:15-16:45 – Liisa Vähäkylä esittelee kirjansa:
‘Nordic Animation – Balancing the East and the West’
17:00 – Forum päättyy
Antti Laakso: ‘Dreams in the Witch House’ How to make an indie game?
Animator and filmmaker Antti Laakso talks about developing his first released computer game, horror adventure Dreams in the Witch House. How did the transition go from animation and film to games, and what kind of surprises there were on the long way to the finished product? Curated by Tatu Pohjavirta.
Tiina Räsänen: ‘Perspectives on Films and Games’
Tiina Räsänen is an animator who employs storytelling as a versatile tool, not only in crafting visual content but also in UI/UX design and manual testing. Her engagement with the realm of games extends beyond mere playing, as she has also participated in Game Jams and contributed to the development of serious games.
In her presentation ”Perspectives on Films and Games,” she delves into the use of animation in video games from the vantage point of the animation industry, exploring its connection with the motion observed in animated films.
Ville Korpela: ’Game animation is problem solving’
“Game animation is problem solving” is Ville’s take on what it is like to be a professional game animator centering on and detailing what a 3D character animators work is like and the
different stages of the process. The presentation goes into how ones work crosses and interacts with other facets of game development such as game design, code and modeling to produce a game that is interesting and engaging. Discussed will also be “the why” game animation is so important to the game experience, storytelling and narrative of the game.
The audience will also hear about the realities of working in game industry – the challenges and triumphs along the way – and Ville’s thoughts on the future of game animation.
Liisa Vähäkylä introducing the book: ‘Nordic Animation - Balancing the East and the West’
‘Nordic Animation – Balancing the East and the West’ is the first-ever book showcasing Nordic animation. The book was published in April 2023 as part of CRC Press’s Focus on Animation series. The book delves into the history of animation creation and the evolution of the animation industry across all five Nordic countries. While covering a broad spectrum of animation work and industry, the book particularly emphasizes known brands and emerging talents in the field.