TAFF Pro Keynotes & Panel
Films in this screening:
Jaakko Kemppainen: Forest of Forking Paths – Possible Futures of Digital Games
11:00, TAFF Pro Keynotes.
Digital games are a constantly evolving ooze of opportunities and potentials. New technologies and business models emerge every now and then, affecting the imagination of game developers. Sometimes evolution of games is cyclic, sometimes disrupting. This lecture tries to predict potential ways the digital games will evolve in the near and distant future. The emphasis is on the artistic side and gameplay, but the technology, business and society can’t be ignored either.
Based on over 40 years as a gamer and 20 years as professional game developer, regional artist of games, Jaakko Kemppainen derives, extrapolates and exaggerates the futures of games, based on where they are now and how they ended up here.
Jussi Kemppainen: Echoes of Art: Exploring AI tools for game production
14:00, TAFF Pro Keynotes.
Echoes Of Art: Exploring AI tools for game production
What does AI mean for professionals?
A detailed research project into how current generative AI tools could slot into traditional game production pipeline and the compromises that need to be done in order to accommodate these tools.
The prototype project in this research is a 2.5D point and click adventure game, with AI generated locations and AI designed 3D characters.
TAFF Pro Panel Discussion
16:00, TAFF Pro Keynotes.
Along with the two keynote speakers, participating in the panel as a lifelong lover of games, Sonja brings a unique interest in the enigmatic blend of art and games.
Sonja Yrjölä, a 32-year-old animation artist, currently residing in the capital region. She graduated as an animation director from Turku University of Applied Sciences’ Academy of Fine Arts in 2018, and since then, she has been engaged in various animation projects within the industry. Whenever time permits, she is working on her own hand-drawn animated art game project.